Immortal: Unchained Download Apkpure
- zlatexphylneostosl
- Sep 2, 2019
- 7 min read
Updated: Nov 30, 2020
About This Game Unleashed and unforgiving. Can you rise to the challenge?Immortal: Unchained is the latest addition to the genre of ultra-hardcore action RPGs. Take the role of a living weapon, unleashed to stop the source of a cataclysmic event threatening to end all worlds. Discover the secrets of these worlds, master the unique but lethal gun combat, and defeat legendary bosses.Being an ultimate weapon, you have been locked up for millennia by those who fear your potential. It will require many harsh lessons to unlock this potential in an unforgiving universe full of murderous foes. On your journey, expect no mercy and no assistance: Those that aren’t trying to kill you, will instead try to use you to further their own agenda. Trust no one.Key FeaturesExplore futuristic fantasy worlds, and sift through lies to unveil their secrets, in a story written by a narrative team including Anne Toole (The Witcher) and Adrian Vershinin (Killzone: Shadow Fall, Battlefield 1).Tactical, up-close and personal action with a combination of ruthless gunplay and vicious melee combat.Annihilate legendary bosses in godlike clashes that will be remembered for eternity.Undying but unforgiving: Death is not the end, but the pain is very real as you struggle to redeem your mistakes.Delve into the vast possibilities of builds and weapon choices to find your own playstyle and defeat your opposition your way. 7aa9394dea Title: Immortal: UnchainedGenre: Action, Adventure, RPGDeveloper:Toadman InteractivePublisher:Toadman InteractiveRelease Date: 7 Sep, 2018 Immortal: Unchained Download Apkpure I can't even finish the tutorial, this is a boring game. Maybe I should give it more of a chance, but the character is slow to straff, slow to move around, has weird inventory control, and you can't use guns that you pick up until you get to an obilisk. I might try it again later, but I'm not enthusiastic about it.. Dark Souls meets gears of war. Unforgiving but rewarding shooter. This is the best game of the 00's you never played.. This is a great and a very solid souls-like action rpg game, it's pretty much the only high quality sci-fi souls-like action rpg out there, it might be rough around the edges but simply judging by the gameplay it has tons of different weapons, environments, enemies, bosses, nicely done combat system which involves third person shooting, dodging and carefully evading attacks and going full melee when needed.Very nice sense of progression with tons of loot and bosses, oh and did i forget to mention New Game+?There is always a need to acquire some new loot and it actually feels rewarding.Now i give this amazing gem 8.5\/10 because of some annoying enemies at few sections of the game but problems with them is mostly due to inexperience, once you learn the tactics they are much easier to fight yet are still quite formidable opponents.. I have never asked for a refund for a game before, but this might be my first. Before purchasing I did a little research, watched a couple videos and kind of thought to myself, "It can't actually be that bad, can it?" well, I suppose unfortunately for me and everyone else that shelled out the thirty bucks, it really is. Everything in the game is just bleh, the artistry is bleh, the enemy design is bleh, the music is bleh, the story is bleh, the combat is bleh. Normally I will suffer through a game for at least a few hours before I make a decision wether I think it is bad or not, but this one from the start just felt poorly made. Its a let down for sure, cool concept, very, very poorly executed. Bellyflop Swamp!: Absolutely loving this new nickname from @TwinHumanities we'll never be able to think of it the same again!. Patch notes 7th February 2019: Design:* The game now pauses while the curse menu selection is activeBugs:* Fixed a problem where carrying dual pistols would trigger kill boxes and kill the player without warning.* Fixed the explosive projectile crash on zombie kill with the Predator aspect equipped while switching weapons* Fixed the crash in all units with stationary navigation (like Arlen's minion)* Fixed the crash while gathering possible aim targets and the targets were either props or critters* Fixed issues where the player would die during the curse selection. News from the Cosmos!: Hello Warriors! Following the release of our first console patch yesterday, we wanted to provide you with more info on the future of Immortal: Unchained and give you an update on what we're currently working on.Firstly, we're aware of issues some PS4 & Xbox One players have been experiencing with crashes, so right now we're focusing our efforts on improving stability on console. We hope yesterday's patch made significant steps towards improving this, but we are going to continue monitoring reports and plan to make further improvements to overall stability.We intend to make ongoing improvements to weapon balancing, too, and have been listening to your feedback closely when it comes to this. We’ll detail any changes to weapon balancing in future patch notes.We also know that many of you are looking forward to New Game+, which we are focused on releasing as a free update later this year. However, we don't want to launch NG+ until we're confident it is absolutely ready and that it provides the experience you expect. We hope to have more of an update on our progress with NG+ to share with you soon.Besides that, we also have other tweaks, features and improvements that we're working on, too - some big and some small. We aren't quite ready to talk about them yet, but we are eager to share them with you in future updates!More than anything, though, we want to thank all our players for their support. We've loved seeing comments from you all as you journey through the game, and are keen to continue taking your feedback into account to help us shape future updates. Thanks again for jumping into the world of Immortal: Unchained! See you in the Cosmos 😉. Quality of life patch live now!: In this patch we have fixed a couple of minor issues + some more preparation for the up-coming DLC!UI / ART:- “Hold to skip” in cutscenes now appears as soon as the cutscene is skippable with an image of the skip button- Added a new main menu scene- Added DLC team members to creditsBugs:- Fixed a bug with lock-on when the player aims and loses the target after it being obscured, which would cause the camera to jitter - Fixed crash when starting the Malog fight after dying against him once- Fixed a location in the Grand Hall where the player could get stuck between memorial and wall- Fixed some floating geometry in Charnels- Fixed localization description in the options menu for master volume and sfx volume - Fixed localization of the footer in the options menu after language is changed - Fixed UI display on PS4 system messages to show Circle if the enter button assignment is set to Circle- Fixed localization of the select profile "Discipline" after language is changed - Fixed condition when the PS4 system popup for out of space is triggered - Made the tutorial boss encounter start volume smaller to avoid accidental triggering- Fixed a bug in the future DLC where the Frost Module wouldn't be equipped on game load- Fixed some missing ground, streaming volume, and navmesh in the future DLC. Steam Weekend Sale!: Steam Weekend Sale!. Sitting down with video game composer Linus Söderlund: Just released on our Website is an interview with Linus Söderlund who did all the awesome music for Immortal: Unchained. He goes into how and why he started composing, as well as some advice for budding sound designers.http://toadmaninteractive.com/articles/sit-down-composer/. New Game+ News!: Hello fellow Immortals!It is finally time to start lifting the lid on New Game+ for Immortal: Unchained! For different games, New Game+ can mean different things, so we wanted to go a bit more into detail with what New Game+ will be like in Immortal: Unchained. First of all, there will be a total of four extra possible playthroughs with each one being progressively more difficult. You will be offered to start NG+ after you defeat the final boss (no spoilers!), or if you have already done so, by interfacing with the Monolith. That enables you to keep exploring the world before starting NG+ if you should so want to. Maybe you still have some armor shrines to collect or locked chests to open, and we don’t want to force you into NG+ before you’re ready. Once you do choose to start NG+, the full character will transfer over and start at the beginning of the game. This means that you keep stats, weapons, armor upgrades, and items. The only things that are reset are the world state, so all bosses are alive again (...you monster!), and the keys that you are carrying. Lore items will also carry over, so if you’re missing some last drops for the Lore Master achievement, then you can continue collecting in NG+. We wanted the extra playthroughs to be a continuation of your game rather than a total restart, and this is our guiding design.We are also adding specific achievements for finishing each extra playthrough. These achievements won’t count towards the Completionist achievement, because we’re not gonna be jerks and take that away from you... In the following weeks, we’ll drill down a bit more into equipment and armor as well as enemies, but we hope that you’re all excited to soon try this out!. Immortal: Unchained - Speed Souls Charity Marathon!: Tune in on Saturday 10th November for a Speed Run of Immortal: Unchained by @Santzo84 in the Speed Souls Charity Marathon!We wish him well, and wish @soulsruns good luck with the event!https://www.speedrun.com/speedsouls2018/schedule. Patch 1.04 is live!: We had some minor tech issues to solve before shipping this patch, but I'm hapy to say that it is now live!Patch Summary:In this patch, we have fixed some of the blockers & crashes that people have reported in the forum. On the design side, we have increased the damage for assault rifles & SMGs and made ammo packs more likely to drop from enemies. Additionally, we have made stun-locking of certain bosses more difficult and added a clearer VFX trail to enemy melee attacks. Bugs & crashes:- Fixed a bug that could cause the boss chest to not spawn if players died at the same time as the boss- Fixed a crash with equipping/unequipping certain weapons- Fixed a progression blocker if players progress further in the game than intended prior to the invasion event- Fixed an issue that caused the bridge in Arden prison to not extend- Fixed a progression blocker for when players have killed all 3 beasts, but cannot deliver the hearts- Fixed the missing pop-up for when collecting a duplicate armor shrine upgrade- Made the obelisk UI factor in upgrades on total ammo capacity for consistency- Fixed Polish grammar mistake on laddersBalance Fixes:- Assault rifles and SMGs have increased damage. Some specific weapons had minor adjustments to ammo to even out the total potential damage calculation. - Significantly increased the chance of enemies dropping an ammo pack- Naylon, Housecarl Invader, and Malog have modified stability damage multipliers to make stun-locking more difficult. Naylon also has increased stability. - Added particle trail to the enemy melee attacks for better visual feedback on the damage are
Comments